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2 posts tagged with "device-testing"

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Set up your Mac once. Build and test your app from anywhere.

· 5 min read
Appifex Team
Building the future of app development

Building an iPhone app usually means sitting in front of a Mac with Xcode open and a cable plugged in. With Appifex, you do that setup once. After that, you can build new versions of your app and install them on your phone from any computer with a browser — no cable, no Mac nearby, no waiting.

Diagram: one-time USB setup, then build from any browser and install via QR code

Physical device testing without TestFlight

· 5 min read
Appifex Team
Building the future of app development

Plug in an iPhone. Run one command. The app is running on the device.

xcrun devicectl device install app --device 00008110-XXXX MyApp.app
xcrun devicectl device process launch --device 00008110-XXXX com.example.MyApp

That's the native Swift feedback loop for physical device testing. No TestFlight. No App Store Connect. No waiting for processing. The app goes from Xcode build output to running on hardware in seconds.